Week 1, 2 & 3: Class Overview
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Week 1
1.What is spatial experience?
- multi-sensorial experience in a space
- emotional connection with space
- like in a 5D cinema, water splashes make you relate to the movie scene more
2.Why spatial experience?
- makes people want to stay and spend time
- good for user and business
3.How's its good for business?
- strong brand recognition
- brands create experience
- emotional binding with users
- long time value
4.Project 1: user research (20%)
- research about fashion
- research metaverse
- research how designers bring out emotions from customers in fashion show
- mind-mapping and infographic
- groupmate: Wu Yeye
E-portfolio
- create a different category for every subject
- include sketches
- problems faced and improvement
Week 2
3. Change of group user research
- Research about education
- Research about study space
Week 3
1. Elements of design
- Conceptual elements: points, lines, plane, volume
- Visual elements: shape, size, colour, texture
- Relational elements: Direction, position, space, gravity
2. Point:
- small and simple shape
- can use it to create a line
3. Line:
- combinations of points with direction
- line conveys the feeling of thinness
- different types of lines
- diagonal, arc, spiral, helix lines create movements
- free curve creates motions
- line of action
- different thickness creates movements
4. Plane:
- length and width, no thickness
- planar forms: geometric
- organic, rectilinear, irregular
5.Class exercise:
Take photo of point elements in school
Project 1: Study Space research(individual)
- decide users
- theme
- min-mapping
- what elements needed
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