Week 2, 3 & 4: Class Overview
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Week 2
- can infused culture
- embrace every single space
- hero asset, landmark
- find out what type of building/architecture needed
- sketching building
2. Exercise
Draw different solid in 1, 2 ,3 and 4 point perspective view
Week 3
1. Further discussion on project1
2. Prepare design proposal for project1
- Year
- Era
- Theme
- Location
- Sketches
- Map
- 5 - 6 pages
- 16:9 landscape
- output: game, animation, movie, xr/vr/mr
3. Exercise
- Apply perspective on sketches for proposal
Week 4
1. Introduce about Unreal Engine and Adobe Colour Wheel
2. Further discussion on project 1
- Style: semi-realistic, realistic, watercolour style
- Theme: Cyberpunk, Steampunk, Solarpunk
- Genre: Horror, Comedy, Drama
- Time
- Culture
- Output
- Architecture
- Character
- Symbols & motifs
- Function
- Floorplan, navigation, interaction
3. Exercise
Exercise 1 perspective
- Apply perspective to world sketches(project 1)
- Using basic form to create a structure and surroundings
Exercise 2 Value
- Find an actual scenery photo, make it into black and white(greyscale)
- Draw it out
- Using brush to apply light and shadow
- Using different apacity to create light direction
- Create different shades of light and shadow, create depth using tonal value
4. Tutorial
- reduce flat and boring parts
- create depth, using different angle
- create a dangerous hell feeling
- don't use red and black
- decide what kind of gothic architecture
- village houses, on a flat surface or embedded in the surface
- figure ways to combine two different culture
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