Week 3&4: Class Overview
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Week 3
Usability
1. Consistency
- easy recognize
- example: Adida, Strava, AirBNB
2. Simplicity
- imagine users have 0 knowledge for using apps and simplify everything for them
- 5 seconds rule
3. Visibility
- not more than 4 colour
4. Feedback
6. Error prevention
Usability pitfall
- complex interface
- confusing navigation
- poor feedback
- inadequate error handling
Group exercise
1. Research about Taylor's navigation system, sinage
2. Ideation: Brainstorming kiosk design, sketch idea and focus on students
3. Prototype: Using Figma. 1 design enough
4. Testing
Exercise
Task: Use Figma/Adobe Xd to copy and create a wireframe
Week 4
1. BISD Pathway
- introduction on central portal
- programmes structure
- module information
- free elective & minor
2. UI Design principle
- To produce user friendly and enjoyable interfaces
- 3 main UI: Voice controlled UI, Gesture-based interfaces, User interact with visual representations
- UI visual elements: line, shape, colour, form, texture, space
- 6 principles of UI design: Clarity, Flexibility, Efficiency, Invisibility, Instant feedback, User control
3. Group project
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