Week 11 & 12: Project overview
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Week 11
Class:
Download Adobe 3d painter to add in texture
To add texture
export to FBX (in blender)
all the layers must be inside the box
3D Modelling:
1. More screen and information:
5. Laboratory cart:
7. Ladder:
8. Simple coffee table, tv console and tv screen:
Week 12
3D Modelling:
1. UFO Structure (exterior):
2. UFO Structure (interior):
4. Screens & hologram:
Baking
I start bake all the spaces after I complete the 3D Modelling. I think bake is the most difficult part in this project because the outcome is always unexpected, sometimes it can't bake at all, sometimes the furniture is all black after bake. But after separate the material, separate different faces for the furniture or structure, many of them can be baked correctly. For the one that can't be baked no matter what I try, I just change the colour in the material of that certain face of that object to match the overall tone. The outcome is pretty good too. Bake also take a very long time, I used like 4-5 whole days to just bake.
Spatial.io
I put the structure into the spatial.io. This is also troublesome because it takes so long every time, and I need to keep load it again because I need to update and look at the baking result is good enough or not.
Metaverse link:
https://www.spatial.io/s/Entrance-65703197fc8f4a2026dc0542?share=1132885508241903113
https://www.spatial.io/s/Main-space-657943763a7c5e21a0b3c656?share=2575085845974333336
https://www.spatial.io/s/UFO-657934c0af232cd2038b09b0?share=7561233193054066413






















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