Week 11 & 12: Project overview


Week 11

Class: 

Download Adobe 3d painter to add in texture

To add texture

export to FBX (in blender)

all the layers must be inside the box


3D Modelling:

1. More screen and information:



2. Small capsules:


3. Big capsule:



4. Siren creature:


5. Laboratory cart: 



6. Laboratory tools & experiment products (add on cabinet, laboratory table and cart):





7. Ladder:


8. Simple coffee table, tv console and tv screen:



Week 12

3D Modelling:

1. UFO Structure (exterior):



2. UFO Structure (interior):












3. Upper floor structure:




4. Screens & hologram:


Baking

I start bake all the spaces after I complete the 3D Modelling. I think bake is the most difficult part in this project because the outcome is always unexpected, sometimes it can't bake at all, sometimes the furniture is all black after bake. But after separate the material, separate different faces for the furniture or structure, many of them can be baked correctly. For the one that can't be baked no matter what I try, I just change the colour in the material of that certain face of that object to match the overall tone. The outcome is pretty good too. Bake also take a very long time, I used like 4-5 whole days to just bake. 


Spatial.io

I put the structure into the spatial.io. This is also troublesome because it takes so long every time, and I need to keep load it again because I need to update and look at the baking result is good enough or not.

Metaverse link:

https://www.spatial.io/s/Entrance-65703197fc8f4a2026dc0542?share=1132885508241903113

https://www.spatial.io/s/Main-space-657943763a7c5e21a0b3c656?share=2575085845974333336

https://www.spatial.io/s/UFO-657934c0af232cd2038b09b0?share=7561233193054066413




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